On-demand interviews
Volunteers could move to the next interview without hunting through a packet or tracking page numbers in the middle of the exercise.
CASA / GAL Interactive Training Prototype
After observing a CASA/GAL volunteer training session, I built a browser-based prototype that brought scripts, interviews, timing, notes, and case materials into one guided experience.
CASA/GAL volunteers advocate for children involved in the court and foster care system, where cases often involve abuse, neglect, domestic violence, and family instability.
During the training session I saw the format fight against the material. Volunteers were asked to read scripts aloud while navigating a PDF to find the correct interview or place in the scenario. For many participants, the pressure of reading in front of the group created anxiety and disengagement.
The prototype pulled the exercise into a single browser-based experience so participants and facilitators were not constantly bouncing between scripts, packets, timing, and discussion management. The point was not to soften the material. It was to let the material land without the format getting in the way.
Volunteers could move to the next interview without hunting through a packet or tracking page numbers in the middle of the exercise.
Recorded voices removed the pressure of reading aloud, letting participants stay with the scenario instead of worrying about performance.
Timers, playback, notes, and facilitator controls lived together so everyone could stay focused on the session instead of its logistics.
Case details and supporting material were revealed as the scenario unfolded instead of front-loading everything at once.
A more developed version could expand into branching scenarios, facilitator dashboards, participant tracking, self-guided modules, and deeper case simulation.
The most interesting thing this prototype demonstrates is not that one training module became interactive. It is that a facilitator-heavy, document-heavy process can be redesigned as a guided digital experience without enterprise software or a large team.
Sometimes redesigning the experience matters more than redesigning the content.